Club Penguin: Game Day! Is a Club Penguin game for the Nintendo Wii. The game can be played by up to 4 people at a time. The game was put on the ESRB site in April 2010 and officially announced on June 10, 2010. You compete in 12 new events. This is the third overall Club Penguin video game and the first Wii video game. Club Penguin Game Day is a game for the Wii developed by Artoon. It is a mini-game compilation game. Items available from Game Day! Fandom Apps Take your favorite fandoms with you and never miss a beat.
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Club Penguin: Game Day! |
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Also known as: Club Penguin: ¡Día de Juegos! (ES) This game has unused areas. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: A lot of things still need to be added, including but not limited to:
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Club Penguin: Game Day! is a Wii game from the famous online game Club Penguin released in 2010. You play with friends in teams on a series of events involving snow, java sacks and other weird stuff unrelated to penguins.
- 3Unused Models
- 3.1Test Maps
- 3.2Early Penguin/Puffle Models
- 3.3Famous Penguins
- 4Unused Sprites
- 5Unused Textures
- 6Unused Music
- 7Unused Text
Subpages
Unused Audio DJ Cadence's Lost Tracks. |
Placeholder Title
In the game's files, within titletitle.cmparc there is a placeholder title of the game along with some early 'Press A + B' text. The same file is also found in the files of Fortune Street, due to being accidently copied by the developers when attempting to reuse the 'Put on and tighten the wrist strap' splash screen.
Unused Models
Test Maps
On the game's disc, there are 2 files that contain areas that are inaccessible in the game.The 2 files are called test01.brres and maptest_reflection.brres.
test01.brres
Test01.brres is an small island that has a skybox and very early water textures on it. The file also contains various unused textures as well, including textures for a human boy.
maptest_reflection.brres
Maptest_reflection.brres is a much bigger island, but with incorrect texturing and misplaced skybox, like test01, this file also contains unused textures as well.
Early Penguin/Puffle Models
There are early penguin and puffle models left in the game, all of them having 3 variants with possible coloring. Both penguins and puffles have animations also.
Penguins
The penguins have 3 different variants in them. One more detailed than the other, but all of them have a color texture that has many different colors, but they don't texture the models correctly.
Puffles
Unlike the penguins, puffles have 2 variants, but it has a model file which is a sprite. Interestingly enough, the puffle textures have only 6 colors instead of 8, which could mean that the game was being made very early during the online game's history.
Famous Penguins
Left in the penguin model file, there are various components from 3 famous penguins that didn't make it into the final game. Some of them are not textured, not completed or even finished but not used for unknown reasons.
Captain Rockhopper
Captain Rockhopper was going to appear in the game, but it seems that he was cut late in development. His components are incomplete or not present, making his black beard the only finished model left in the game.
The Sensei
The Sensei has all of his components, but 2 of them have no textures at all, those being his hat and eyebrows. It seems that he was cut late in development as well.
Jet-Pack Guy
Jetpack Guy has complete components with all of his textures, but he was never used, meaning that he was cut at the last minute in development before release. His components include his black glasses, his tuxedo, and his jetpack gear.
Dummy
In one of the minigame files, there's a model called gim_sbf_dummy_01a, which resembles a robot from the PSA missions in the Adobe Flash game and from the first DS game. It was either used for testing or was scrapped for unknown reasons. The model also has animations, including some misplaced ones, hinting that it was from a pretty early stage of development.
Unused Sprites
To do: There are other sprites to add here. |
Sprites from Ice Fishing
Left in the game, there are sprites that were used for testing or for very early on the game's development. There are sprites for Fluffy the fish, a jellyfish and others related to it from the 'Ice Fishing' minigame.
Pause/Menu Early Sprites
There are multiple unused icons that relate to the pause/main menu. They were never used, or they were placeholders for early versions of the game.
Dancing Penguin Sprite
There's a sprite of a penguin dancing with it's colors changing every frame. Interestingly, there's a puffle version of this sprite as well.
Unused Textures
Sensei Color Texture
The Sensei is a gray colored penguin, so a gray texture was made exclusively for him, but since the Sensei was cut, the texture was never used.
Realistic Fish Textures
Left in test01.brres, there's quite a bit of unused textures, one of them has a real fish on it. The fish looks nothing like the fish from Club Penguin, meaning that it was simply used for testing.
Human Boy Textures
There is a texture file for an actual human kid left in test01.brres as well. This has absolutely nothing to do with Club Penguin, this meaning just like the real fish texture, it was only used for testing. It's from the NintendoWare SDK.
Unused Music
To do: There are MANY tracks that have to be added, a subpage including all of them is recommended. |
Intro/Results Music for each Event
The game was intended to include individual tracks for every single minigame when it starts and finishes, but it was never implemented for unknown reasons.
Unused Credits Music
Originally, there was going to be credits at the end of the game and those credits got music, but in the game's files, there are 3 variations of it, one longer than each other.
Club Penguin Game Day Wbfs Free
Music for a scrapped minigame
There is a music file which is related to a scrapped minigame involving skating, but neither the minigame nor the music track made it into the final game.
Early tracks
Various music tracks are coded to different parts of the game's HUB world, but they were replaced to the final tracks, though they were left in the game's data.
Unused Text
Bad words/Bad phrases
There are various text files that contain profanity or any other offensive words. This was meant to censor bad words in the online game, whenever you made a new penguin or entered a message in game. In this game, this is only used when entering a name of your penguin, however, there are different files containing these words for different languages. Many of the bad phrases in the files are impossible to input in the penguin creator due to having a 12 character limit. Wherever a messaging system was going to be in the game or not is completely unknown.
Hidden Credits Text
There are text files that were not included in the final game. Those being the credits themselves, but in other languages. The text files have different languages, including Japanese.
Club Penguin Game Day Wbfs Games
The Club Penguin series | |
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Adobe Flash | Club Penguin |
iOS/Android | Club Penguin • Club Penguin Island |
Nintendo DS | Elite Penguin Force • Elite Penguin Force: Herbert's Revenge |
Wii | Game Day! |
Unity Web Player | Pizzatron 3000 • Bean Counters • Penguin Cup |
Windows | Club Penguin • Club Penguin Island |
Mac OS X | Club Penguin • Club Penguin Island |